The goal of the COLLAGE project is to design, develop and validate an innovative Social Creativity Service-Set which will support the synergistic interlinking of learning processes, resources and systems with social computing services for inspiring learners, social affinity spaces for leveraging expression and exploration, and social game mechanics for supporting social evaluation and appreciation of creative behaviour.
WatERP will develop a web-based “Open Management Platform” (OMP) supported by real-time knowledge on water supply and demand, enabling the entire water distribution system to be viewed in an integrated and customized way. The OMP will provide to the user inferred information regarding water supplies, flows, water consumption patterns, water losses, distribution efficiency, and water supply and demand forecasts, within a web-based unified framework.
Ecological issues in traffic become more and more pressing as personal transportation is one of the greatest contributors of CO2 emissions. Means to help people reducing their ecological impact are urgently needed. To answer this need PEACOX (Usable Persuasive Trip Advisor for Reducing CO2-consumption) provides travellers with personalized multi-modal navigation tools that allow, help and persuade them to travel and drive ecological friendlier.
Achieving business flexibility is a necessary condition for the business development of SMEs. ReFLEX project is aiming to perform a research on the new model for the description of dynamic business processes, and to develop an ad hoc BPM solution tailored to the needs of SMEs which will help them REspond more quickly to chaning customer requirements than their larger and less agile competitors, and be more FLEXible, thus providing them with clear benefits and making their smaller size an advantage.
ALERT is an Open Source project that aims to improve the overall bug resolution process in Open Source developers' collaborative environments. ALERT system provides methods and tools to improve the coordination among collaborative as well as distributed virtual teams developing software in Open Source communities and in software development companies.
The PLAY project will develop and validate an elastic and reliable architecture for dynamic and complex, event-driven interaction in large highly distributed and heterogeneous service systems. Such an architecture will enable ubiquitous exchange of information between heterogeneous services, providing the possibilities to adapt and personalize their execution, resulting in the so-called situational-driven process adaptivity.
The OrganiK project aims at the research and development of an innovative Knowledge Management system that will provide a semantic fusion of enterprise social software applications that can reside within the firm or in several collaborating companies and can enable the effective managing of organisational knowledge while being adaptable to small knowledge-intensive companies
The next phase of enterprise interoperability is the sharing of knowledge within a Virtual Organization (VO) to the mutual benefits of all VO partners. Such knowledge will be a driver for new enhanced collaborative enterprises, able to achieve the global visions of enterprise interoperability. The SYNERGY project envisages the delivery of Collaborative Knowledge services through trusted third parties offering web-based, pay on demand services, exploitable through interoperability service utilities (ISUs)
DERN (Digital Enterprise Networking) concerns the establishment of a network of Greek research institutions and companies for the use of emerging technologies in business. Within the project IMU is responsible for organising a number of training seminars on the subject of using semantic web and Web 2.0 techologies for "Managing the Knowledge Enterprise". DERN is financially supported by the General Secretariat of Research and Technology of the Greek Ministry of Development. See also the project's web site and the web site of the seminar by IMU on Managing the Knowledge Enterprise (in Greek) .
SOPRANO is an Integrated Project and started 1st January 2007. SOPRANO stands for “Service-oriented Programmable Smart Environments for Older Europeans” and is an Integrated Project in the European Commission’s 6th Framework Programme (IST Priority 6th Call on Ambient Assisted Living (AAL). The SOPRANO project aims to develop affordable, smart ICT-based assisted living services with interfaces which are easy to use for older people and familiar in their home environment.